「パズル&ドラゴンズ」の研究 アプリメモ

「パズル&ドラゴンズ」の研究 アプリメモ

The secret of "Puzzle & Dragons" march forward 

■ Why grab someone by the collar repeater 
Game situation has also completely changed greatly. It is because you are to buy the software or game console expensive once enjoyed at home, but the smart phone (hereinafter referred to as smartphones) sits in the center of the device by now, software has to be able to download for free through the net. By such "evolution", and began to eye the sight Kyojiru the game regardless of location or age in recent years. 

Game industry achieve the transformation's a growth industry still no doubt. But, from the entry of IT companies also many, competition is tough. Among them,'s reign at the top by far the "Puzzle & Dragons (hereinafter, Pazudora)" which is of Gung Ho Online Entertainment. Since its launch in February 2012, the number of downloads continues to grow phenomenally, I have topped the (July 14) 29 million in the most recent really. 

The manner in which such a mega-hit wonder was born. I asked him about the idea first. According to Mr. Kazuki Morishita the company's President, there was the "destruction and creation" it. He, he was trying to destroy was beginning to spread by the entry of IT companies a "social game". Experience of doing social game's not likely Interestingly Mr. Morishita. According to the word of his, and because he hated personality in the perverse person originally, is to do the same thing with people. 

Mr. Morishita has proclamation "social game now is a card battle game all" he said. You can collect a strong card in Gacha, and hit each other in the parameter. In other words, a person who has become stronger with the money wins, remains relatively weak it is not able to. However, he considered that fact, users who are enjoying the game without charging is also a lot, and I want you to experience the fun of the game to these people. 

Game to make with Gung Ho requests the effort to the user. It is because believe that it make an effort and have them enjoy the sense of achievement then is the best part of the game. That good of a story is also important of course, but there are aspects of heterogeneous Unlike movies and dramas, that act with independence in the game. I was thinking and, if so, it is possible to make an effort to proactively and to obtain a sense of accomplishment as the result is the most important. 

More than you are deploying as a business said, to ensure proper revenue is imperative. It can be seen as a slogan, but the user if all enjoyed the game without charge, to be important to the user the effort with no billing, becomes a volunteer organization company. 

When asked about the side, in the case of Pazudora, magic stone of 100 yen one is, therefore, no longer the main source of revenue. In addition, we character-marketing that derive from it, character goods, which is the market of ever amounting to about 450 points. In addition, we are also providing software and arcade machines (Pazudora Z) Nintendo 3DS for (Paz de la Battle tournament). In other words, it was developed with one source multi-use brands that supreme Pazudora, that we're working to prolonged life cycle. 

Why here to wonder what has become popular this game. Go back to the origin, I would like to think about the contents of this game. Content specifically, it is a game that combines role playing game action (hereinafter, RPG) and. The user's move it as you like in 4 seconds your own puzzle blocks called drop, but must be considered to be what is connected to the combo more How When you move with bird's-eye view the entire drop to come to fall in the meantime . I have the side of the action games that require reflexes in that sense. 

Also aspects of RPG, lies and the process used to explore the inside of the dungeon, collect monsters, development, synthesis, and continue to add. The service start of the game, monsters about 200 bodies were only been provided, but it is increased to about 1300 that number now. Currently, we add the high pace of 50 bodies in almost a month, it's has continued for more than two years. 

I have preached the concept of "changeable" is important for prolonged habitually, business. Disneyland's boasts a flourishing long-term, because it is adding an event attractions and new always so that it does not fall into a rut. Morishita president, that was a Disneyland was modeled most of the company founding. Attraction, as well as events such as Christmas and Easter also change the clothing successively, keep an repeater in Disneyland. Such efforts will serve as a reference, and he is a frequent addition of monsters in Pazudora. 

By the way, in theory, the at the time of product development, understanding of needs is essential as a precondition. The company, when you produce this mega-hit, I wonder went kind of marketing research. Surprisingly, "and I do not do anything" It was a thing of (Mr. Morishita) results. So it gave me a quick answer as "intuition is" As a result of a rude question with "What's the intuition." 

However, even if I say "can", it is not the kind of doctor mere whim. It's is based on the original experience of the president all. For example, a child, and catch a large beetle, "Where? I caught this huge beetle," said draw curious stares from friends. When you think of the scene, and come up with interesting Once assembled monsters to grow rapidly. According to Mr. Morishita, all the things you saw in a dream, and that you have experience in the entertainment and watch the movie is to the original experience, originality that come out from there. 

Morishita himself, is a game designer, you are directly involved in the development of the product. If you come up with the direction of the concept and how to play the core of the game, the actual process, start to consult employees and to it which seems to most sympathy. For example, in the case of Pazudora, and determine the direction that you make with an emphasis on part intuitive to make a theme of going and an action RPG, because it delivered to the smartphone, open up a dialogue with two people. The outline is determined, it's going to the details and to launch the team from there. Morishita president himself is making all the specifications of the game. The idea has become the cornerstone of when you work out it is, 5 Tsuda "intuitive", "innovative", "attractive", "continuous" and "dramaturgic". 

It's characteristics as "intuitive" and understood at the moment the user watching the game even if there was no explanation of the game. The intuition that this is replaced by the word texture. It's such that either be viewed intuitively how the reaction to their own actions. 

"Innovation" is to develop a new game which does not exist so far. Pazudora is very ideal, but by combining the action and RPG, was born in the innovative game not so far. 

I mean "attractive", it is whether there is a charm reminiscent of that you want to use to the user. Not to mention, there is a fun game of grasp of visual surface components. 

By performing as described above, to collect the monster, development, synthesis, such as adding, "continuity" thing to get to as you play longer. 

"Dramaturgic" means to achieve the goal of the game. Is that what that either produce a joy when to set a target to users, and achieved it. In Pazudora, you are doing a production like can feel that the user to increase the degree of training, it is improving. 

Pazudora megahit that was created in a way that to follow all of these keywords. Among them, Mr. Morishita is to emphasize among other things, that it's "intuitive". In fact, the pleasure when moving the drop, it seems a part that was very important to, again and again that it has a reworked before commercialization. 

■ services face-to-face simply because it is the online world 
The company has been focusing much on promotion. It is a frequent TV CM, rather than intuition, scientific approach based on the data are taken in the process. In fact, you have been carrying out research of the user sequentially, you can figure out how not be dubbed what layer now, you have or perform A / B testing (split run test) for advertising creative. The We're trying to make sure that flow develops and sorting creative compelling force more, be to verify this result. 

In TV CM of Pazudora, laid to the front main-character, it is the compelling content that magnificent music flows. BGM of the game I hear that tap sound, but that is putting the orchestra in order to produce a magnificent feeling more in TV CM. 

That the era of IT, such as the prime now, and that focus on TV CM also was surprising, but I was surprised it's that it does not go nearly efforts of SNS. Not the case in any way as say that we have possession of the Twitter account, you have the information originating from there, of whether they make effective use of it. It's offline events's efforts in contrast. (Winner is determined by the Tokyo Big Sight on May 25 this year) was about to when I heard a story just in the middle of the 2nd Paz de la Japan Cup, we are a local tournament in seven locations nationwide . 

From the above, the company is found to have been practicing marketing dark color very analog. Morishita said he "means of communication, uses the real thing" he said. It is to symbolize the analog of the company, it's a way of communicating the president. President of a leading can be called the darling of the era, without using the mail almost, and that he is doing the speaking and direct telephone. 

During the event, appeared on stage wearing a costume himself president, and that speaks to the user in their own words. President himself, put a wry smile as "...... not mean doing I like," but, according to Hashimoto Hiroyuki the company's New Business Development Office chief, it is that it is of the "wearing a costume all the time." 

For this reason, Morishita says, "Because it is the world of. Online we making hand side is also human, and our customers because it is human, and provides services that face-to-face in reverse, I want to talk with life-size" he said. In the case of the sale of Pazudora of Z for Nintendo 3DS, that you went to retail stores real, to teach children the way the game is also a so certain. At that time, the children would pull president of suits also came out suddenly. Therefore, wearing a costume, and he will be described in a friendly style. 

In achieving further growth in the future, the company is regarded as an important issue global development. Currently, Pazudora is to expand the United States, Canada, United Kingdom, Germany, France, Italy, Spain, Netherlands, Finland, South Korea, Hong Kong, and Taiwan. For example, the first place sales ranking in GooglePlay the AppStore in just three months and released in January this year in Hong Kong in the North American market the combined United States and Canada, total downloads and also, more than 3 million in March this year acquired. 

The future can be inferred, and to proceed vigorously globalization in this momentum, but Mr. Morishita, explains, with great Jikai. This is not the case. By country, and the delivery and say there is no guarantee that sell overseas to say to say the game is because the nice "pure, because you are selling in Japan. Sales whether builds up simply and the global expansion This is because have to change the way ". 

In fact, Europe also Garake state of Japan in the past in North America, software of Google for Apple and put out, but Google for, nor put out by China, which depend on the model of the user is too strong too, all models corresponding that it is not realistic. 

In addition, is important, the company's game, but the point is not "selling out" system. As well as delivery of content, revenue can not be obtained service neat is not able to provide, surviving he can not. In other words, If you do not fix the operating system that there was in each country to advance, long-running business is not possible. 

The well aware of problems like this, the company is working to global expansion in a step-by-step fashion. As a result of this effort, the day to deliver the experience fun and excitement the same user in Japan that was experienced by people around the world one will come. And it will be lead to the company's revenues, it will lead to refined service further.

































The great difference in curation app - about 80% of the news app users "Yahoo! News" use 

MMD Institute, published a survey on smartphone app / content of the first half of 2014. 

According to this, out of the 565 men and women over the age of 20 you have a smartphone, 350 people (61.9%) are using news apps, 78.3% are using "Yahoo! News" them. Then 16.3% is "LINE NEWS", 15.7% is "SmartNews", 11.1% is "Gunosy", 7.1% is "Antenna", "NewsPicks" became 4.9%. Sample size is small, but the difference was wide open and the other with Yahoo! News. It is said curated app with fast-growing, but the power of Yahoo! News seems still strong. 

Do you ever use the app news: Q? (N = 350 / single answer) 

Please tell me the news app you are using well: Q. (N = 350 / multiple answers) 
It should be noted that the event which was held on July 17 to 18 in Fukuoka in the "B Dash Camp 2014 Summer in Fukuoka", each representative Gunosy, SmartNews, Antenna, of NewsPicks is on stage, "winner of the smartphone news media, who do you think?" in the panel discussion entitled, talked about the future of news and market strategy of each. 

Suzuki Ken Mr. Smart News Chairman, because "political influence is there a media that tens of millions of people read" and a situation where one company to monopolize as Yahoo not healthy for web news area of current talk to, and commented more than one media that he should co-exist. 

Also, while to be able to segregation from such point to deliver articles about "summary" The LINE NEWS is delivering an article in the "LINE" app, Kimura Shinji Mr. Gunosy President and Representative Director, "(Japan) 5000 I was, "said quite painful When done in the highly active and, in million downloads.


 これによると、スマートフォンを所有している20歳以上の男女565人のうち、350人(61.9%)がニュースアプリを利用しており、そのうち78.3%が「Yahoo!ニュース」を利用。次いで「LINE NEWS」が16.3%、「SmartNews」が15.7%、「Gunosy」が11.1%、「Antenna」が7.1%、「NewsPicks」が4.9%となった。サンプル数は少ないが、Yahoo!ニュースとそれ以外とで大きく差が開いた。キュレーションアプリは急成長していると言われているが、Yahoo!ニュースの力は依然として強いようだ。


 なお、福岡で7月17~18日に開催されたイベント「B Dash Camp 2014 Summer in Fukuoka」では、Gunosy、SmartNews、Antenna、NewsPicksの各代表が登壇し、「スマホニュースメディアの勝者は誰か?」と題したパネルディスカッションで、それぞれの戦略やニュース市場の今後について語った。


 またGunosy代表取締役社長の木村新司氏は、「LINE」アプリ内で記事を配信しているLINE NEWSは“要約”した記事を配信する点などから棲み分けはできるとしながらも、「(国内)5000万ダウンロードで、かつアクティブ率の高い中でやられると結構辛い」と語っていた。


サッカー連携アプリ メモ ( ブラジルW杯ベストイレブン を選ぶ)

サッカー連携アプリ メモ  ( ブラジルW杯ベストイレブン を選ぶ)







サッカーに詳しい人はご存じでしょうが、別の視点(FIFAが分析システム・・・「カストロール・インデックス」「カストロール ランキング」)では、W杯最高評価の選手は、上にあげた選手ではないのです。

///// 情報戦で相手に勝つ! /////

2014 FIFA ワールドカップの
UEFA EURO 2012 のスポンサーを務めた際には、高い技術力、分析力、革新性を生かして、世界のサッカーファンに付加価値の高い、新たなサッカーの楽しみ方を提供しました。大会中のすべての選手のパフォーマンスを客観的に分析・比較して、正確に評価できる独特のシステムや試合開催中にライブでその試合のデータ分析などです。FIFA ワールドカップブラジル大会でもさらに進化したシステムを提供します。



「カストロール ランキング」とよばれることもある。
上位5人を以下にあげます。(2014. 7.14)
FIFAが分析システム ベスト5(2014. 7.14)

1位  MFトニ・クロース(ドイツ)9.79
2位 FWアルイェン・ロッベン(オランダ)9.74
3位 DFステファン・デ・フライ(オランダ)9.7
4位  DFマッツ・フンメルス(ドイツ)9.66 
5位  MFトーマス・ミュラー(ドイツ)9.63

以下のようなニュース記事が2回(2014年 7月14日, 2014年 6月28日)ありました。
2014年 7月14日(月)









2014年 6月28日(土)





詳細は、わかりませんが最終的には、ベスト4の国の選手が上位にくるようです。(ゴールキーパーは、上位になりにくいなど、課題もあるかもしれません。)「ベストイレブン」も気になりますが、今回は、以下の 「11人の選手」のデータを、「最終試合のゲーム」に限って、「ハフィントンポストの特集ページ W杯」データで確認し、現代のサッカーの潮流になりつつある「データ・サッカー」になれていきましょう。

FIFAが分析システム ベスト3(2014. 7.14)
1位  MFトニ・クロース(ドイツ)9.79
2位 FWアルイェン・ロッベン(オランダ)9.74
3位 DFステファン・デ・フライ(オランダ)9.7

FIFAが分析システム ベスト3 (2014. 6.28)
1位 MFハメス・ロドリゲス(コロンビア)9.79
2位 MFイヴァン・ペリシッチ(クロアチア)9.74
3位 DFダヴィド・ルイス(ブラジル)9.69

(3人のポントを調べてみよう! 10点満点中? W杯 FIFA com ランキングカストロール・インデックス(FIFA公式サイト内) )

(同様の図になるか? データをクリックして、確認しましょう。 PC カソールを選手の上にのせます。 タブレット(スマホ) でも タッチして反応をみてください。 「パスの花」の図ができます。選手個人の動き、ポジションごとの能力(パスの成功率、タックル数、ドリブル数、インターセプト、セーブ数、ボールキャッチ数)を確認してください。
■GK マヌエル・ノイアー[ドイツ代表/バイエルン・ミュンヘン/28歳]


■DF チアゴ・シウバ[ブラジル代表/パリ・サンジェルマン/29歳]


■DF ガリー・メデル[チリ代表/カーディフ・シティ/26歳]


■DF フィリップ・ラーム[ドイツ代表/バイエルン・ミュンヘン/30歳]


■MF チャルレス・アランギス[チリ代表/インテルナシオナル/25歳]


■MF ハビエル・マスチェラーノ[アルゼンチン代表/バルセロナ/30歳]


■MF トニ・クロース[ドイツ代表/バイエルン・ミュンヘン/24歳]


■MF ハメス・ロドリゲス[コロンビア代表/モナコ/22歳]


■FW トーマス・ミュラー[ドイツ代表/バイエルン・ミュンヘン/24歳]


■FW リオネル・メッシ[アルゼンチン代表/バルセロナ/27歳]


■FW アンヘル・ディ・マリア[アルゼンチン代表/レアル・マドリード/26歳]

データサッカー (サッカーと数学・算数) スポーツを科学する?!
参考 資料
ブラジルW杯 個人のランキング 等

情報戦で勝つ! 「データ・サッカー」で全国優勝をめざせ! 世界一をめざせ! (サッカー脳をつくる)

ドイツが優勝できた背景 (データサッカー)があった!
サッカーW杯優勝のドイツ代表が8年間改善してきた「数字」とは? データフットボールを支える最新テクノロジー

W杯サッカー366( World Soccer)GPS APS W杯

 日本代表 サムライブルー    ブラジルW杯ベストゴールTOP10


 Google、検索ベストイレブンを発表 - 日本代表からはあの選手が選出される

  ICTで変わる教育 育て!未来のグーグルやMS プログラミング教育で人材育成



伝説のサポーター サークル VSOP  =サムライブルー・世界を青く= 366 GPS APS

サポーター(企画イベントサークル) サムライブルー・世界366 GPS APS VSOP


課題が山積する「ウェアラブルデバイス」 普及はまだ先

課題が山積する「ウェアラブルデバイス」 普及はまだ先

Have a full agenda "wearable device" spread still ahead 

Has attracted attention in recent years as the "next" smartphone "wearable device". Effort is in progress and Google announced the "Android Wear" new. However, it is not the situation you want to break larger still. I wonder what kind of place challenges of wearable device. 

● Why wearable device is noted that 

IT equipment and used to wear, can be utilized for a variety of applications, wearable device. It has attracted great attention in recent years, popularity seems to be growing. 

Why, wearable device or came to attention. The second reason is one's evolution of hardware. First, it to a realistic size without discomfort, it is now possible to reduce the size of the device can be wearing. By the development of sensor technology, it is now possible to operate in response to various factors and tilt motion, sound, etc. is large. 

The second reason, equipment to supplement the function of wearable devices, ie smartphones would be widespread. Even though technology has advanced greatly how much, there is still limited to that from the constraints of size, can be wearable device alone. By there to work with smartphone rich feature more, I became available to a variety of features that can not be realized as a single unit. In addition it can be said that on to work with smartphone, mechanism, such as "Bluetooth Low Energy", can wireless communication with low power consumption could also, has contributed significantly to the spread of wearable device. 

And, the third reason, the function of the smartphone itself thing has been saturated. It is said that from the fact that you have after 7 years from the original iPhone has already appeared, novelty functional is also lost, the evolution of the smart phone has been stagnant. Against this backdrop, those who seek the freshness of following, a translation began to focus on the wearable device. 

Even though a wearable device, the width is wide. A lot of people would be to imagine a device type of glasses and wristwatch. Some devices attention actually, those of such shape seems to many. Sony and "SmartWatch" series of Samsung Electronics "Gear" series has been on the market as a wristwatch-type device. On the other hand, it is in the non-release in general as eyeglass-type devices, but Google "Google Glass" has become popular. 

Each company is actively promoting the development of wearable device. Recently, it has been noted as a major movement among others, was announced developer event of Google which was held on June 25, 2014 in the United States time in "Google I / O" It's "Android Wear". This is the Android platform for wearable devices such as wristwatch. 

Since the conventional, OS wearable device for generic not exist so much, companies, was supported by, for example, or to mount the thing or mounting the OS of its own, with customized Android. But the fact that Google with a high market share in the smartphone OS has provided Android Wear, it became easier to develop a wearable device by the manufacturer in conjunction with the Android smartphone. 

In fact, two models of LG Electronics as "G Watch", Samsung Electronics of "Gear Live" has been on the market already, can be purchased through Google Play in Japan. Considered equipment equipped with Android Wear is appearing more in the future, that the variation is large spread is expected. 

Further, efforts to utilization effectively wearable devices that are provided are also being actively promoted. The May 26, Sanin, Sanyo smart tourism projects Promotion Council and the Ministry of Internal Affairs and Communications China Bureau of Telecommunications has conducted a demonstration experiment of tourist information with (= Augmented Reality augmented reality) AR with the help of Google Glass . Specifically, by using the "guidance for Google Glass Flat" SoftBank Mobile has developed, I went driving directions by displaying in Google Glass on the tourist information of the A-Bomb Dome near Hiroshima. 

● challenges abound, also of concern "Voyeur" 

In this way, the movement towards the development and utilization has been activated, wearable devices that draw increasing attention. However, say products appeared on the market actually on the other hand is whether the popular, that's not necessarily the case's current status is. 

This is because, first, it can be mentioned that the user benefits of making use of the wearable device is not yet clear. For example, many functions in a wristwatch-type device, up-to-date information on your smartphone such as the new mail, that can be checked quickly. It would be reality and is said to this, it is convenient indeed if Mire use it though, and you want to achieve and to purchase an expensive device, More people feel that it is not the case that there are many. 

And another is that big still disadvantages compared with existing devices. For example, if a wristwatch-type device, operating a few days in the battery, but when compared to watch normal running, there is inconvenience that must be charged diligently years months ~ with one battery. There is also no small voice for efforts in terms of functionality is priority now, that poor design. 

The eyeglass-type device, in development is the only many, many more challenges. For example, even in trials in Hiroshima earlier, Case Battery Google Glass is will be broken during the experiment, that you can not use has occurred. Also from the people who experienced, voice "tends to be slightly above the display position of Google Glass, and to see the display, it is necessary to increase the eye line, feet disappear distracted in there" is also not come out were. 

And one more thing, that the discussion of the ethical in the wearable device has not progressed yet Besides, I also want to be worried about. For example, a watch-type device of some, since the camera function is installed, the voice you are concerned about the voyeur was also raised. In addition, since even in the eyeglass-type device, the implementation of a mechanism to recognize the face of the person in front of the eye, to obtain personal information is not impossible, it would place the discussion of social impact is required. 

Wearable device's status while the topic is high, the-market, that just stood up at last. Issue to be clear on both sides still hardware and software in many cases. Reason alone, I feel that in order to be in existence that many people use on a daily basis, the possibility of long still time-consuming and do not higher.
課題が山積する「ウェアラブルデバイス」 普及はまだ先

スマートフォンの“次”として近年注目を集めている「ウェアラブルデバイス」。グーグルが新たに「Android Wear」を発表するなど取り組みが進んでいる。しかし、いまだに大きくブレイクする状況にはない。ウェアラブルデバイスの課題はどのようなところにあるのだろうか。




 2つ目の理由は、ウェアラブルデバイスの機能を補う機器、すなわちスマートフォンが広く普及したことだ。いくら技術が大幅に進んだといっても、サイズの制約から、ウェアラブルデバイス単体でできることにはまだ限界がある。そこでより機能が豊富なスマートフォンと連携することで、単体では実現できない多彩な機能が利用できるようになったのだ。またスマートフォンと連携する上で、「Bluetooth Low Energy」のように、低消費電力で無線通信ができる仕組みができたことも、ウェアラブルデバイスの広がりに大きく貢献したといえる。


 ウェアラブルデバイスといっても、その幅は広い。多くの人は腕時計型や眼鏡型のデバイスを想像することだろう。実際に注目を集めるデバイスも、そうした形状のものが多いようだ。腕時計型デバイスとしてはソニーの「SmartWatch」シリーズやサムスン電子の「Gear」シリーズが市場に投入されている。一方、眼鏡型デバイスとしては一般には未発売ではあるものの、グーグルの「Google Glass」が人気となっている。

各社は、ウェアラブルデバイスの開発を積極的に進めている。中でも最近、大きな動きとして注目されたのが、米国時間の2014年6月25日に開催されたグーグルの開発者向けイベント「Google I/O」で発表された「Android Wear」だ。これは、腕時計型などウェアラブルデバイスに向けたAndroidプラットフォームである。

 従来、汎用的なウェアラブルデバイス向けのOSがあまり存在しなかったことから、各社は、独自のOSを搭載したり、Androidをカスタマイズしたものを搭載したりするなどして対応していた。だがスマートフォン向けOSで高いシェアを持つグーグルがAndroid Wearを提供したことで、メーカーがAndroidスマートフォンと連携したウェアラブルデバイスを開発しやすくなった。

 実際、すでにLGエレクトロニクスの「G Watch」と、サムスン電子の「Gear Live」の2機種が市場に投入されており、日本でもGoogle Playを通じて購入できる。今後もAndroid Wearを搭載した機器が多く登場すると考えられ、そのバリエーションが大きく広がることが期待されている。

 また、提供されているウェアラブルデバイスを有効に利活用するための取り組みも、積極的に進められている。5月26日には、総務省中国総合通信局と山陰・山陽スマート観光プロジェクト推進協議会が、Google Glassを活用してAR(=Augmented Reality 拡張現実)を用いた観光案内の実証実験を実施した。具体的には、ソフトバンクモバイルが開発した「ふらっと案内 for Google Glass」を用い、広島の原爆ドーム周辺の観光情報をGoogle Glass上で表示して道案内を行った。





 眼鏡型デバイスは、開発中のものが多いだけに、いっそう課題は多い。例えば先の広島における実証実験においても、実験中にGoogle Glassのバッテリーが切れてしまい、利用できないというケースが発生していた。また体験者からは、「Google Glassの表示位置がやや上になりがちで、表示を見るには、目線を上げる必要があり、そちらに気を取られて足元が見えなくなる」という声も出ていた。



Google Play無料アプリ上位50本のうち77%が「パクリ」 - トレンドマイクロ

Google Play無料アプリ上位50本のうち77%が「パクリ」 - トレンドマイクロ
77% of the 50 Google Play this free app top "rip-off" - Trend Micro 

Trend Micro, has announced that 77% was modified without permission apps existing free app of Google Play, in the top 50 is a "repackaged application". 

The "repackaged application", apps while there is a point to be modified without permission an app that other companies have to offer, icon and user interface, application name and are very similar, was delivered as homegrown. According to the announcement of the company, out of the 50 lines of the top free app Google Play, 77% that corresponds to these "repackaged application". 

Genre of what is being delivered as "repackaged application" can range "business", "media", "video", and "game". The "repackaged application", sometimes malicious code is included, as there is a risk or malware infection, such as data theft, the company has warned.
Google Play無料アプリ上位50本のうち77%が「パクリ」 - トレンドマイクロ

トレンドマイクロは、Google Playの無料アプリ、トップ50において77%が既存のアプリを無断で改変した「リパッケージアプリ」であることを発表した。

「リパッケージアプリ」は、他社が提供しているアプリを無断で改変し、ユーザーインターフェースやアイコン、アプリ名など酷似している点がありながら、自社製のものとして配信されたアプリ。同社の発表によると、Google Playの無料アプリ上位50本のうち、77%がこうした「リパッケージアプリ」にあたるという。